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| Bang, bang, False Knight's macebug hammer came down upon your head! |
Hello, everyone! Welcome back to Boss Design Studio, my roughly fortnightly (except when it gets interrupted) essay series wherein I overanalyze videogame bosses and tell you what I think about them.
In this post, I'm looking at the first boss of Team Cherry's 2017 game Hollow Knight: False Knight.
If I had to briefly sum up this bossfight, I'd say "flailing".
For a Hollow Knight boss, False Knight moves rather sluggishly. He jumps around the arena, but not very fast, and occasionally sort of tries to hit you with his mace. I say "sort of" because his mace attacks aren't targeted very well; he mostly attacks the floor, which sends a shockwave at you. All his attacks are also telegraphed pretty far in advance, giving you ample time to get out of the way or prepare to jump over the shockwave. He's almost more likely to hurt you by landing on you than by actually hitting you with the mace.
All of which is good for a first boss. You need something to provide a challenge for players at the beginning of the game, while also not being too hard. A first boss also nees to serve as an introduction for the general pattern of how later bosses are going to work. And False Knight, with its long attack telegraphs and general slow movement, checks all of those boxes. He's a good challenge for newer players, and he's good for showing you the ropes of Hollow Knight's combat.
Excuse me as I briefly note something. Many bosses in Hollow Knight have a "stagger": at certain points in their fight, they'll briefly fall over, deflate, drop to one knee and take a breather, turn into a cloud of bats, et cetera. Basically, you can stun them by hitting them enough. This lasts a few seconds, and they won't attack you during that time, giving you a chance to heal some damage.
At first glance, False Knight appears to be just a normal (if rotund) bug knight with a giant mace. He jumps around the arena, trying (somewhat ineffectually) to hit you with said mace. But when you deal enough damage to stagger him, he faceplants onto the floor and his helmet pops open, revealing this:
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| Surprise! He's actually oddly cute! |
As you can see, that's where the "false" part comes in. Later lore drops reveal that this armor was not in fact intended to be piloted by the squishy guy who's piloting it now; he just stole it from its original owner, who was an actual knight.
And once you know that, you start seeing the little ways it's woven into the fight. Like how when he jumps, he tucks his feet under him. The lack of accuracy with the mace also makes a lot more sense, as does the fact that between attacks he just stands there for a bit.
After his first stagger (of three), he stands in the middle of the arena and flails to either side with his mace, sending barrels falling down from above; you have to dodge them or you'll take damage. After each subsequent stagger, he does it again. Each time, it also upgrades one of his other floor-hitting attacks with more barrels from the ceiling. The barrels also aren't targeted at you, so they're more a thing-to-avoid-accidentally-running-into than anything else.
The fight ends with him attacking the floor just a bit too hard, causing it to collapse and dropping him down to the room below. There he lies until you finish him off. It's nicely foreshadowed by the way his flailing is causing the arena to deteriorate (i.e. the falling barrels), but I always feel kind of mean for killing him.
(There is a way to skip this fight, but it's not intuitive to figure out, and all it means is that you'll have to come back later for the key he drops when defeated.)
False Knight's arena is honestly kind of drab. It has the same dark bluish palette of everything in the Forgotten Crossroads (the surrounding area), and it's just... not very visually interesting. Which isn't necessarily a bad thing; the less interesting the boss arena is, the less distracting it will be during the bossfight.
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| Behold, the arena. It's dark bluish. |
All right, the music. False Knight's battle theme is the aptly titled "False Knight", by Christopher Larkin (who did the entire Hollow Knight soundtrack). It has a melody, it has percussion, I think it's relatively major? For all that I dabble in composing, the intricacies of the major/minor difference still elude me. It's the most melodious of the battle themes I've mentioned so far, though given that those consist of "Boss", "You Can't Escape, You Know", and "Bombs for Throwing At You", that's not exactly a high bar. But it has a driving beat without being oppressively percussive, and it's pretty exciting, so... all in all, a solid boss theme.
This has been Boss Design Studio. Tune in next time for a double feature of miniboss-ish bosses from this same game.