(A picture at the top has been added now that I have access to a computer with MS Paint again.)
I thought this series was going to just be okay. Thankfully, it exceeded my expectations as to quality. (Well, until book 4, which is why I'm only reviewing the first 3 books. The series was basically complete at the end of book 3, and book 4 wasn't as good. It was kind of just more.)
Book 1: A Wizard of Earthsea
This has its own unique flavor, which isn't the case with many fantasy books. It's more down-to-earth than most of them, and the only sapient beings are humans and dragons (well, and some |ancient evil things|). It retains the feel of a low-magic series like Ranger's Apprentice while still having actually rather a lot of magic.
Magic somewhat works by names here: if you know something's name, you can control it. It's pretty well-thought-out system, honestly. Names have power, illusions don't affect the real world, death magic is something you shouldn't even touch (pretty much every single problem in the entire series is caused by people messing with it), and there's various other isolated things like magelight and magewind.
According to the afterword-thing at the end of The Tombs of Atuan, this wasn't supposed to be a series. All the sequel hooks were apparently just put in by the author to assure the reader that |Ged| (he only tells like 8 people his actual name, so I'm putting it behind spoiler tags even though it's not technically a spoiler) does get cool eventually. When I read that, it suddenly made a lot more sense how his character arc is basically complete in this one.
Book 2: The Tombs of Atuan
Since |Ged|'s character arc is complete in book 1, and we need to have someone have one, this is mostly narrated by a new character. A girl this time. Which could have been lame, but Le Guin made it work. She's actually at least as much my favorite character as |Ged| is. (Mostly because they're the only two characters we ever see much of. |Ged| spends most of his time wandering off into parts unknown.)
She (Tenar/Arha/Tenar; she gets renamed a couple times) is a good mix of "pretty sure I'm cooler than you" and "what the heck is going on here" when |Ged| shows up in the tomb-city (guess its name?) of which she is the high priestess. And then starts freaking out when |the spooky death god beings that inhabit the tombs| don't do anything about him, even though he doesn't seem that powerful. (Except it turns out |he's using basically all his magic to keep them from noticing him|. Which plot point I liked.
Book 3: The Farthest Shore
Unfortunately, we don't go to Valinor in this book. We do, however, sail off into
the Far Lands the unknown regions at the end of the world, where magic as we know it breaks down and stops working. So, basically the Far Lands.
With, again, a new character. Because someone has to have a character arc. Basically, something is causing magic to suddenly quit doing what it's supposed to, and also we're having issues with people taking drugs. |Ged| and the new kid wander off to go find out what's going on.
And they do. (Spoiler alert, except there are three books after this one.) But |you can't save the world without a price; in this case, it's Ged burning through all his magic to shunt himself and the new kid back out of the afterlife|, where they'd ventured to fight the guy causing all the problems. As much as I would have liked to |put the world back how it was| with no consequences, this makes it seem more realistic. And also feel like the end of the series. (And honestly, in my somewhat humble opinion, it should have been. Le Guin actually left Earthsea alone for like seventeen years before writing Tehanu, the next book. Which I have also read, and which wasn't nearly as good.)
Were this series a videogame, I'd rate it: A hard T for violence, swearing, and some drug use.
So,
4 stars for this half of the series. As I haven't finished the other half (and don't plan to), I can't rate it.
(Endnote: Apparently the second book triad was adult books instead of YA, which explains some things.)