Hello, everyone! Welcome back to Boss Design Studio, my roughly fortnightly essay series wherein I overanalyze videogame bosses and tell you what I think about them.
In this post, I'm looking at probably my favorite bossfight in all of Hollow Knight: the Mantis Lords.
If I had to briefly summarize the boss, I'd say "skilled".
The Mantis Lords are one of two bosses in Hollow Knight that you have to actively challenge to battle, the other being |the game's final boss, the Radiance|; unlike most bosses, they don't attack you on sight. What they do do is close the gate leading to the next area, which they refuse to open unless you fight them.
At the beginning of the bossfight, the first Mantis Lord leaps off her throne in the center, moving so fast she may as well be teleporting (and, indeed, mechanically is). Then she arrives on the battlefield and tries to stab you with her spear (or "nail-lance") before abruptly yeeting herself offscreen again. And that sets the tone for the entire bossfight: a Mantis Lord will flash-step onto the battlefield, try to stab you, and flash-step out again. This repeats.
The Mantis Lord you're fighting has three attacks. Two of them involve teleporting in and trying to stab you: either she'll appear on one side of the arena platform, dash across it, and pause for a moment before jumping offscreen again, or she'll appear directly above you and dash to the ground. Her third attack is grabbing onto one of the walls, then throwing a boomerang at you, necessitating jumping over it.
Actually, some normal enemies encountered later in the game (Mantis Petras) suggest that the projectiles she throws aren't boomerangs at all. Mantis Petras have an attack that creates the same projectiles, but in its description, they're described as "wind-scythes". Which implies that rather than throwing physical projectiles, the Mantis Lords somehow creating them out of literal thin air. This is supported by the animation for this attack; their spears get a sort of motion blur to them, and the Mantis Lords don't appear to be actually retrieving and throwing a projectile.
(Granted, I have never really paid very close attention to the animation they do when throwing the projectiles, because I'm more focused on, y'know, dodging said projectiles.)
Now you may have been wondering, what have the other two Mantis Lords been doing while you fight the first one? And the answer is: standing there. But when you defeat the first Mantis Lord, she flash-steps back to her throne and slumps over. You get a brief moment of respite before the second phase starts, as the other two leap off their thrones and start both attacking you at once.
Mercifully, their attacks aren't all at once. You don't have to deal with one of them throwing wind-scythes while the other one drops on you from above. Most of the time they alternate attacks, so you have just enough time to dodge one diving at you before you now have to dodge one dashing across the arena. The only attacks they do in sync are the projectile throwing (which they do in perfect unison) and the occasional instance where they decide to both dash across the arena from opposite ends at the same time.
There's a common thread through all of the Mantis Lords' attacks, and it's something I mentioned earlier: skill. The teleport-in-and-dash-at-you attacks go in straight lines, either "straight down onto where you would be unless you dodge" or "straight across the arena". Notably, the horizontal one stops right at the edge of where the platform ends and the spikes begin.
(Did I mention the spikes? I didn't. You'll see what I mean when I get around to talking about the arena.)
And, of course, the wind-scythe projectiles are also a testament to their skill; I don't know about you, but I can't create blades out of nothing but air. The fact that the two in the second phase can throw theirs in sync with each other, sending them in exactly the same pattern at exactly the same time, only heightens this.
The Mantis Lords are not the only Hollow Knight boss to disappear from one part of the arena and reappear in another part. Colloquially, we call that "teleporting," and I count at least 11 other bosses that can do it. However, the Mantis Lords are unique in that their teleporting doesn't use magic; they're simply going too fast to see. Every other boss teleports by magic (well, unless you count "jumping into the ceiling and rummaging around for a while" and "diving into the floor" as teleporting, which I don't), but not the Mantis Lords: they've managed to do it through sheer skill.
(Mechanically, of course, they are just teleporting. But the animations and the flavor are different, and that's like two-thirds of what makes a bossfight good.)
Interestingly, there's one NPC that can also do their teleporting-by-going-really-fast thing: |Quirrel|, when he helps you during the battle against |Uumuu|. So it's not a uniquely mantis ability, it's just something they -- and he -- can do because they're fast enough.
[EDIT: Actually, there's also one other boss that can teleport-by-going-really-fast: Hive Knight. I've only ever fought him once, so forgive me if I didn't remember him.]
The arena for this bossfight is unique among those we've discussed so far, because it's actually meant to be a battle arena. When you challenge them, the arena walls drop down from the ceiling, and two pits full of spikes open up on either side of the arena. (Those are the spikes I mentioned earlier.) The arena is made of wood, metal, and... uh... whatever the mantises make their floors out of. The spikes provide an extra layer of challenge, as you have to avoid falling into them.
The Mantis Lords' boss theme is "Mantis Lords," which is played on the harpsichord and some other unidentified string instruments. I think possibly cellos, but I'm not sure. It's really quite highbrow for a bunch of people who are trying to stab you, which makes sense given that these are skilled warriors who are also nobility.
There's something I didn't mention earlier, that I think fits quite well in the conclusion. This bossfight has a very strong rhythm to it: a Mantis Lord attacks you, you dodge, you attack the Mantis Lord, the Mantis Lord teleports offscreen. Then repeat, with brief breaks while the Mantis Lords are throwing wind-scythes at you. The rhythm doesn't really change in the second phase, except that there are now twice as many Mantis Lords so they're attacking you twice as fast. The wind-scythe breaks serve to release the tension that would otherwise build to unbearable levels from the constant pressure of Mantis Lords trying to stab you, and the rhythm means that while fast, the boss is still manageable.
This is probably my favorite bossfight in all of Hollow Knight. It's fast-paced and exciting and fun, and my only complaint is that since it's still an early-game boss (albeit one of the last of them) and you don't have to fight it to progress, it's often over too quickly if you come back with later-game upgrades and gear. Which is why I fought them now, when I was still relatively underpowered.
This has been Boss Design Studio. Tune in next time to hear the Mantis Lords' leitmotif again in an entirely unrelated bossfight.
















