Me: "I'm going to buy Hollow Knight: Silksong!"
*sixty hours of playtime later*
Me: "That was fun!"
Seriously, this game is
huge. I've played about seventy hours of
the original Hollow Knight, and I've gone through that one three times.
It was about seven years in the making, most of which was "Team Cherry works on the game and doesn't share any news about it because they're having too much fun working on the game, while the fandom slowly goes stark raving mad." (And yes, that's the actual explanation; there was an interview where they were basically asked "why didn't you say anything for 7 years" and they basically answered "we were having too much fun working on the game.")
But as befits a game that took seven years, and as I've said, it's huge. It's also, as with Hollow Knight, not for the faint of heart, because it, too, is difficult as nouns.
(The final boss of Silksong took me slightly fewer tries than the final boss of Hollow Knight, but I attribute that to my being more skilled now.)
Anyway. Silksong's art is at least as beautiful as Hollow Knight's, and everything in the game is similarly some combination of elegant, adorable, and horrifying. It has the same hand-drawn aesthetic, and it's also full of unique areas with distinct looks.
Some of my favorites:
-Moss Grotto (similar to Greenpath from Hollow Knight, it's a verdant forest of moss. And I love moss.)
-Mount Fay (a really annoying parkour challenge, but I have to give it kudos for all the snow)
-High Halls (also kind of annoying, but also really pretty)
And dishonorable mentions to Bilewater, Putrified Ducts, and Sinner's Road (all of which are annoying and swampy/sewery), as well as the Sands of Karak (a coral desert place with a boss whose runback is entirely too long).
And now it's time to explain the story!
(Caveat lector: This game is best experienced as unspoiled as possible. If you ever intend to play it and don't already know the plot, I suggest not reading inside any of the spoiler tags.)
Basically, in the past, the |malevolent goddess at the top of the kingdom| decided to make |spider people|. Said |spider people rebelled against her and put her to sleep, then noped out of the kingdom when she woke up| and started possessing people and making them go insane.
Flash forward an indeterminate amount of time. The |Citadel at the top of the kingdom| has taken over everything, and is subtly tugging everyone to |make pilgrimages to it|. Most of them |die along the way|, because Pharloom (Silksong's game world) is even more dangerous than Hallownest from the original. |The Citadel's bugs| also sent out envoys to capture any descendents of |the malevolent goddess's spider people|, including the player character, Hornet. Hornet is brought to Pharloom and promptly decides that the bugs capturing her can get yeeted, yeets them, and makes her way up to the top of Pharloom to figure out what's making people go insane. And, hopefully, talk it out of it or slap it until it decides not to.
There are multiple ways of doing that. In the normal ending, "Weaver Queen," Hornet |kills Grand Mother Silk (the malevolent goddess, henceforth "GMS"), sort of eats her power, and apotheoses|. Unlike with Hollow Knight's "The Hollow Knight" ending, wherein it's implied |the player character will eventually fail in its containing-the-Infection task just like its predecessor did|, I'm not entirely sure that "Weaver Queen" |isn't the good ending. Hornet apotheoses (replacing the evil overlord with a good overlord), most of the characters are still alive, and aside from the Citadel getting covered in silk, everything is fine|. This is in contrast to the second and third endings, |"Snared Silk"| and |"Sister of the Void"|. In |"Snared Silk"|, Hornet |teams up with an NPC named the Caretaker to trap GMS and kill her without Hornet apotheosing. I'm not sure why she doesn't want to; maybe she doesn't want the responsibility of having to run a kingdom now|. Except |it goes wrong, because Lace (Hornet's foil character) screws everything up, meaning that instead of getting eaten by the void, GMS is now violently resisting to try to protect her daughter|.
So |the kingdom starts falling apart and void is taking over everything|. That's where "Sister of the Void" comes in, as Hornet has to |fix everything by going down into the void and taking Lace back out of it so GMS will stop trying to pull herself out of the void and unintentionally wrecking things|. Hornet doesn't |apotheose, but a bunch of people get killed, and Pharloom is in tatters. Aside from Hornet not having to run a kingdom, I can't see how this is really a better ending than "Weaver Queen"|.
This has been the story of Hollow Knight: Silksong. (I find it interesting that Pharloom is currently going through what Hallownest went through in the past; Pharloom is |actively dying|, while Hallownest |has already died and is now just sort of decaying|.
Unlike the Knight from Hollow Knight, Hornet has a foil: Lace. Like Hornet, Lace is the daughter of |one of the Hollow Knight universe's gods (Hornet's dad is the Pale King, Lace's mom is Grand Mother Silk|. Like Hornet, Lace has wandered around the game world stabbing people before the player character showed up, and like Hornet, Lace is a boss you fight twice who survives both battles. They even have similar fighting styles. Also, in Hollow Knight, Hornet |jumps in and stabs the first final boss at the climax of the bossfight, giving you access to the true final boss|; Lace does the same thing in the |"Snared Silk" bossfight with GMS|.
Except that what Hornet did in |the fight against the Hollow Knight| was entirely helpful, and didn't cause the huge amounts of problems that Lace's actions did. And there's other differences, too; Hornet was stabbing people to protect the kingdom, Lace seems to just be stabbing people for the sake of stabbing people. Lace is also, despite being ageless-ish like Hornet, still rather immature, spoiled, and bitter. The difference between them is exemplified by the differences between Lace's opening monologue in Silksong and Hornet's opening monologue in Hollow Knight; Hornet's is like "look, I'm sorry, but I'm going to have stop you here," and Lace is like "I'mma stab you because I caaaaaan" before Hornet tells her to shut up and get on with it.
This game also contains probably the third-saddest bossfight I've ever encountered: the Cogwork Dancers. (First- and second-saddest bossfights are
here.)
Honestly, I could write an individual review of every boss and area in the game. But instead I'll just mention a few more NPCs before I go:
-Shakra, the mapmaker, who's much more capable of handling herself than Cornifer from Hollow Knight is (Shakra can fight and, in fact, |helps you out in one of the arena battles|; Cornifer really can't).
-Sherma, a smol adorable guy wearing a cymbal as a hat who shows up in random places throughout the game.
-Caretaker, an exceedingly curmudgeonly shrine-tender-person who's |actually one of the Snail Shamans (first seen in the original Hollow Knight)|. For a while, I had a theory that he was the reincarnation of |the Pale King, who's dead in Hollow Knight but who is known to reincarnate when he dies|; that theory did not turn out to be true.
And a dishonorable mention to the boss Disgraced Chef Lugoli, who was kicked out of being a chef for thinking the Pickled Muckmaggot was a good idea.
I intentionally avoided wikis while I was playing this, in order to avoid spoilers. That was really annoying to do.
This is a videogame, and it's rated E10+, presumably for fantasy violence. (For whatever reason, I can't find the official rating documentation anywhere.)
5 stars. My only real quibble is that I don't like the various wave defense sections scattered throughout the game, but that's really just me.
(Endnote: This game is magnificent.)