In which we leave our dystopia and discover that the Intentionally Very Lethal Wilderness outside of it is that way because it's supposed to keep the dystopia's people in and everyone else out.
Also we find another, even more dystopian dystopia. And proceed to completely wreck the whole place and nope out of there.
This is book 2.
Were this a videogame, I'd rate it: T for violence and some bad language.
Tags for this one: 4-star, adventure, cool magic, dystopian, fantasy, rated T, series component, YA
In which we leave the Intentionally Very Lethal Wilderness and discover that our dystopia's dystopian-ness pales in comparison to the dystopian-ness of the dystopia that is the rest of the world. But at least the rest of the world has trains. While our dystopia was stuck in the Renaissance, the rest of the world has reached the 1920s.
Also, we get a reverse Renamed Concept Rule courtesy of getting used to the strange terminology over the last two books, then stumbling into a world where people use normal words.
This is book 3.
Were this a videogame, I'd rate it: T for violence and some bad language.
Tags for this one: 4-star, adventure, cool magic, dystopian, fantasy, rated T, series component, YA
In which we discover that I actually can take the BBEG seriously even though his name is literally just "Necro".
I'm not sure what's going on with that title.
This is book 4.
Were this a videogame, I'd rate it: T for violence and some bad language.
Tags for this one: 4-star, a kissing book, adventure, cool magic, dystopian, fantasy, rated T, series component, YA
(Endnote: You may have noticed that book 4 is slightly thinner than the other two. This isn't because that's how it is in real life, it's because the internet is loath to provide me with pictures that aren't squished.)



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